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Megadoom II
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MEGADOOM II - iso.7z
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Text File
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1995-01-08
|
6KB
|
101 lines
;
; Random World File created by populate
;
; Populate was written By Dusty Bedford 1994
;
;Enemies Weight When MAX#OF
TROOPER 16.50 DEAF/AMBUSH ;5 ;This item is inocuous
SERGEANT 7.33 DEAF/AMBUSH 2
SERGEANT 55.01 DEAF/AMBUSHMEDIUM_AND_HARD 15
TROOPER 29.71 DEAF/AMBUSHMEDIUM_AND_HARD ;9 ;This item is inocuous
BROWNSTUB 147.80 7
BROWNTREE 295.60 14
GREYTREE 295.60 12
SHOTGUN 1.56 2
MAP 1.17 1L
BULLETS 1.56 2
CHAINGUN 1.17 1
CHAINSAW 0.78 MULTIPLAYER 1L
SHELLBOX 1.17 3
TROOPER 333.36 ;101 ;This item is inocuous
SERGEANT 22.00 6
DEMON 252.98 DEAF/AMBUSH 30
SPECTRE 92.76 DEAF/AMBUSHMEDIUM_AND_HARD 11
CACODEMON 82.12 DEAF/AMBUSHHARD_ONLY 6
SPIDER 333.58 DEAF/AMBUSHHARD_ONLY 3
CYBORG 129.03 DEAF/AMBUSHHARD_ONLY 1L
MEDIKIT 3.13 4
BARMOR 2.35 2
STIMPAK 0.78 ;2
STIMPAK 0.78 ;2
STIMPAK 0.78 ;2
BERSERK 3.91 MULTIPLAYER 5
BLUEBALL 2.35 MULTIPLAYER 3
INVISO 3.91 MULTIPLAYER 5
PLASMA 0.78 MULTIPLAYER 1
BFG9000 1.56 MULTIPLAYER 1L
ENERCELL 2.35 MULTIPLAYER 4
LAUNCHER 0.78 MULTIPLAYER 1
ROCKETS 1.17 MULTIPLAYER 1
DEMON 25.30 MEDIUM_AND_HARD 3
SERGEANT 40.34 MEDIUM_AND_HARD 11
BARON 8.80 HARD_ONLY 1L
SPECTRE 16.87 2
CACODEMON 27.37 HARD_ONLY 2
DEMON 67.46 HARD_ONLY 8
DEMON 25.30 3
CACODEMON 13.69 1
INVULN 0.78 MULTIPLAYER 1
BARMOR 1.17 MULTIPLAYER 1
SPIDER 111.19 1
;
; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD
;
; At run-time this value is used to adjust the
; Max#of variable based on the population of
; the level being modified. Using the strict
; standard requires that one or more of the
; items in the list above not have a specified
; maximum number of objects.
;
PER 298 ;Strict standard for exact placement
;PER 253 ;Lowered Standard for easy placement
;
; Deleting any of the PRESERVE lines will mean that
; the objects will not be taken from the original
; level. You will have to supply your own above.
;
PRESERVE PILLARS
PRESERVE LAMPS
;
; THRESHOLD determines what a MEGA-GOODIE is.
; MEGA-GOODIES are used to make the level fair
; if the generator places a lot of enemies in
; the level.
;
THRESHOLD 75
;
; I.Q. Determines how intelligently the program
; places objects in the effort to defeat you.
; 250 is the default if it is not specified here.
;
I.Q. 250
;
; EVEN sets the point at which the program must begin
; placing MEGA-GOODIES into the level, on the
; basis of the hardest difficulty rating.
; The MEGA-GOODIES give you a fighting chance,
; setting the value lower or <500 will increase the number
; of MEGA-GOODIES available to you in a the level.
EVEN 500
;
; If SPREAD is not set to a low value then
; a given sector may accumulate too many objects
; this often makes the level impossible to finish
; or just ugly-looking. Setting the value too low
; could make it difficult to place objects within
; a given wad file.
;
SPREAD 15
;